Manuscript Details - IJARW2709

ManuScript Details
Paper Id: IJARW2709
Title: PROMOTING THE LEARNER’S ENGAGEMENT IN FILIPINO 10 THROUGH THE USE OF CHALLENGE-BASED GAMES
Published in: International Journal Of All Research Writings
Publisher: IJARW
ISSN: 2582-1008
Volume / Issue: Volume 7 Issue 1
Pages: 6
Published On: 7/29/2025 8:33:53 AM      (MM/dd/yyyy)
Main Author Details
Name: Marresh J. Pacanut
Institute: Central Mindanao University
Co - Author Details
Author Name Author Institute
Rubillinda A. Paglinawan Central Mindanao University
Anna Mae R. Canlom Central Mindanao University
Joshua B. Lee Central Mindanao University
James L. Paglinawan Central Mindanao University
Lyka Janine C. Aplaya Central Mindanao University
Jiah G. Vinoya Central Mindanao University
Abstract
Research Area: Education
KeyWord: Active learning, Cooperative learning, Language proficiency, Cultural appreciation, Educational technology
Abstract: Engaging students actively in the learning process is essential for enhancing their comprehension and skills development. This classroom-based action research investigates the impact of challenge-based games on the engagement of Grade 10 students in Filipino lessons at Batangan Integrated School. Thirty students participated in the study, which employed an experimental quantitative design. Data were collected through validated survey questionnaires, pre-tests, and post-tests, with appropriate ethical approvals and participant consent secured. Statistical analyses, including ANCOVA and t-tests, were conducted to compare engagement levels before and after the intervention. The study utilized both digital and non-digital challenge games designed to foster cooperative learning, critical thinking, and cultural appreciation. Findings indicate that integrating these interactive games into the Filipino curriculum significantly enhances students’ active participation, motivation, and language proficiency. Moreover, the games encouraged problem-solving and creativity, contributing to a richer understanding of Filipino culture. Consistent with recent literature, the results suggest that game-based learning can increase enthusiasm and retention of practical knowledge in language education. This research highlights the potential of challenge-based games as effective pedagogical tools, offering educators innovative strategies to create dynamic and interactive learning environments. Ultimately, the study advocates for the incorporation of game-based activities to improve student engagement and performance in Filipino language instruction.
Citations
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IEEE
Marresh J. Pacanut , Rubillinda A. Paglinawan, Anna Mae R. Canlom , Joshua B. Lee, James L. Paglinawan, Lyka Janine C. Aplaya , Jiah G. Vinoya , "PROMOTING THE LEARNER’S ENGAGEMENT IN FILIPINO 10 THROUGH THE USE OF CHALLENGE-BASED GAMES", International Journal Of All Research Writings, vol. 7, no. 1, pp. 475-480, 2025.
MLA Marresh J. Pacanut , Rubillinda A. Paglinawan, Anna Mae R. Canlom , Joshua B. Lee, James L. Paglinawan, Lyka Janine C. Aplaya , Jiah G. Vinoya "PROMOTING THE LEARNER’S ENGAGEMENT IN FILIPINO 10 THROUGH THE USE OF CHALLENGE-BASED GAMES." International Journal Of All Research Writings, vol 7, no. 1, 2025, pp. 475-480.
APA Marresh J. Pacanut , Rubillinda A. Paglinawan, Anna Mae R. Canlom , Joshua B. Lee, James L. Paglinawan, Lyka Janine C. Aplaya , Jiah G. Vinoya (2025). PROMOTING THE LEARNER’S ENGAGEMENT IN FILIPINO 10 THROUGH THE USE OF CHALLENGE-BASED GAMES. International Journal Of All Research Writings, 7(1), 475-480.
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